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The second part is found in the Tower of Moon which is inside Ossean Wastes.
![torchlight 2 list of robot parts torchlight 2 list of robot parts](https://img.youtube.com/vi/Ue8tbIi4c6w/mqdefault.jpg)
But if it’s not present there, then you’ll find it on your way towards the dungeon. Mostly the secret room is located at the back of the sitting Finnas, near the Red Portal. Light up all the braziers throughout the dungeon to open a secret room which has the Robotic Drum. The first part is found in Widow’s Veil (Crow’s Pass). In this guide on Torchlight 2 Robot Parts locations, we’ve given the exact locations where you can find these parts and unlock the Robot part side quest Torchlight 2 Robot Parts Locations This side quest is unlocked after finding five robotic parts. You know what, let me boot up the original Torchlight and look real quick.Torchlight 2 Robot parts is an optional side-quest. They probably added, what, a smidgen of damage resistance or something? Maybe it's not a big deal. Granted, I couldn't name a single ring or amulet from Torchlight 1 or 2, or tell you what they did. Relics have some good skills, but they don't feel like my skills.Īlso, c'mon-there are no gear slots in Torchlight 3 for magic rings and amulets. I like to keep sort of a theme with my characters, my current theme being I'm A Steam-Powered Battering Ram That Flings Burning Coal On You, and I don't see how any of the relics fit in with that.
![torchlight 2 list of robot parts torchlight 2 list of robot parts](https://farm9.staticflickr.com/8169/8008814789_6ee19a7206.jpg)
For a mage that sounds right, but I'm a friggin' robot. They center around attacks involving fire, ice, poison, blood, electricity. It works well and looks great, unleashing lightning storms and blasts and charging my attacks with shock damage.īut the relics just feel kind of. It's a cool concept, and I've invested in the electrode relic (you can see it above). Torchlight 3 has relics, too, which are extremely powerful artifacts that gain experience points when you have them equipped and have their own skill trees and tiers. With so few branches, it's hard to really call it a tree. Each skill has tiers that increase their power and effects, but it's hard not to glance back at my Embermage from Torchlight 2 and see three skill trees, each with 10 skills, and not feel a bit shortchanged in Torchlight 3. The skills themselves feel pretty darn sparse as well, only seven skills per tree, and only two trees per character. At the same time, I like being able to put points into my characters themselves instead of being a person (or robot) comprised entirely from a pile of gear and skills. In the other Torchlight games, you might find a weapon you couldn't equip until your strength or dexterity was at a certain level, and that could be a bit annoying. I guess there are benefits to having no attributes-In Torchlight 3 you'll never find loot that you can't use immediately (at least I haven't yet). Along with a maxed-out critical strike skill, his crit chance and crit damage bonus are bumped up to obscene levels, which means even when he's not swinging around an epic goblin spinebrand the size of an airplane wing, he can still dish out a beating.
![torchlight 2 list of robot parts torchlight 2 list of robot parts](http://billou95.free.fr/wp-content/uploads/2012/09/torchlight-2-2.jpg)
My level 78 Destroyer in the original Torchlight is basically built out of strength and dexterity because I poured points into those stats every time I leveled up. No strength, no dexterity, no vitality-leveling lets you add points to your skills, but not your character. One of the things I was most disappointed to discover, when I leveled up for the first time, was that characters no longer have attributes to improve. There are a few other issues with Torchlight 3 that run deeper than its servers.